Punch Time Explosion Wiki
Advertisement

The Scotsman was first shown crossing a narrow bridge, where coincidentally Jack was also traveling across. When the two met however, neither wanted to step aside to let the other pass. Despite Jack's attempts to peacefully negotiate, the brash and hostile Scotsman misinterpreted Jack's words and retaliated with his own (rather nonsensical) insults. This led to a fierce battle that lasted for more than a day where neither had the upper hand.

Overview[]

In Cartoon Network Punch Time Explosion XL, Scotsman is an unlockable character available from the store for 1200 points. His in-game bio states that Scotsman has outstanding range and power due to his epic claymore and machine gun leg.

Strategy[]

Pros[]

  • Great range abilities; disjointed sword attacks
  • Notable damage output average
  • Projectile attack can break through cheese spam strats

Cons[]

  • Huge character; large hitbox
  • Hard hitting moves leave notable window of punish for Scotsman if dodged
    • Machine gun leg is the hardest offender

Bio[]

Scotsman appeared to be an enemy when he first appeared on the TV series, but soon became a faithful ally to Jack. He's immensely strong, has a machine gun for a leg, deeply loves his wife, and can play a nice ditty on the bagpipes..he would be one awesome friend to have.

In PTE, Scotsman has outstanding range and power due to his epic claymore and machine gun leg.

Bio Stats[]

  • Speed: 2/5
  • Power: 5/5
  • Air: 1/5
  • Range: 5/5

Explanation[]

These stats are provided in the game in character bios. They do not affect gameplay at all and can sometimes be misleading or need an explanation.

  • Many of Scotsman's attacks have significant start up and endlag to them.
  • Scotsman has great knockback power and can combo with his up signature at low percents, totalling 30%. While almost good, his damage output and knockback still remains somewhat average. 3/5 would be a better reflection of power.
  • Scotsman's recovery is relatively average. Scotsman overall has great offensive capabilities in air. However, these aerial attacks are admittedly on the slower end. As a result 2/5 would be a better reflection of air.
  • Scotsman has a sword that's probably bigger than yours. It can reach a surprising distance that makes Scotsman's range notable.

Movelist[]

Normal Attacks[]

  • Neutral: Scotsman punches with his left arm (two hits, 2%), headbutts (2%), then swings his sword (5%, creates 1 power cube).
    • His neutral attack 1 can have a tilt buffered out of it. This can be done by jump cancel down tilt or pressing the switch/co-op catch up button at the same time with the attack button. All fighters can do this, but Scotsman can get a guaranteed string due to the low recovery of the attack.
  • Running: Scotsman pokes his sword close to the ground. Deals 8% and creates 2 power cubes.
  • Up: Scotsman pokes his sword above him. Deals 8% and creates 2 power cubes.
  • Down: Scotsman pokes forward with his sword. Deals 11% and creates 2 power cubes.
  • Throw: Scotsman swings his left arm back. Deals 5% when thrown.

Knockout Attacks[]

  • Side: Scotsman lunges his sword forward. Deals 15%~22% uncharged~charged and creates 4 power cubes.
  • Up: Scotsman swings his sword above him twice. Deals 9%~13% uncharged~charged per hit. Creates 2 power cubes at 9%~11% and 3 power cubes at 12%~13%.
  • Down: Scotsman swings pulls his sword behind him, and overhead swings forward both counting as hits. Deals 16%~23% uncharged~charged. Creates 4 power cubes.

Aerial Attacks[]

  • Neutral: Scotsman spins around in the air, sticking his sword out. Deals 7% and creates 1 power cube.
  • Side: Scotsman pokes his sword forward. Deals 6% and creates 1 power cube.
  • Up: Scotsman swings his sword counter-clockwise (clockwise if facing left). Deals 10% and creates 2 power cubes.
  • Down: Scotsman sticks his sword below him. Deals 11% and creates 2 power cubes.

Signature Attacks[]

Neutral: Machine Gun

  • Scotsman screams as his machine gun leg fires multiple bullets until after a while his leg overheats. Deals 4% each. Creates 1 power cube.

Side: Scottish Rush

  • Scotsman raises his sword behind him while charging forward and does an overhead swing. Deals 15% and creates 4 power cubes.

Up: Triple Slash

  • Scotsman spins like a barrel while swinging his sword three times counter-clockwise (clockwise if facing left) as he rises. Deals 10%. Creates 2 power cubes.

Down: Body Slam

  • Scotsman hops up, even in air and body slams below him. Deals 14% and creates 4 power cubes.

Punch Time Explosion: Bagpipe Blast[]

Scotsman pulls out his bagpipes. He plays a horrible tune which puts enemies in dizzy state. Deals 18%. After, his wife crashes down on the battlefield at Scotsman's location, causing 35% damage.

Synergy: Numbuh Two[]

Scotsman rides on Numbuh Two's plane and shoots at the battlefield from afar. Using specified controls, Scotsman will aim wherever the player aims.

Gallery[]

Gallery (Video)[]

Quotes[]

  • "Ye can not best me in combat!"
  • "I've had tougher fights from me old granny!"
  • "Meet Buttercup. Show them how a real woman fights."
  • "Prepare to meet yer doom!"
  • "Ah, me clan would be ashamed!"
  • "Ah, me kilt won't stay down!"
  • "No, this can't be happenin'!"

Trivia[]

  • The Scotsman fathered a massive family with his wife. At the time of his death he had at least 28 daughters; Flora, Maeve, Isla, Bradana, Murdina, Alana, Oban, Ardbey, Fiona, Assie, Bonnie, Lorna, Mawina, Shona, Nora, Piesil, Shanath, Euspeth, Edme, Freya, Gilbartha, Gesha, Grizela, Innes, Dawntha, Cora, Davina, and Kina.
Advertisement